Journal of Applied Sciences ›› 2009, Vol. 27 ›› Issue (2): 167-171.
• Signal and Information Processing • Previous Articles Next Articles
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Abstract:
An improved GPU-based volume rendering method is presented for interactive visualization of image datasets. The closed 3D surface that warps the user-interested datapart is created using a 2D contour-based surface rendering algorithm. The 3D surface is then used as proxy geometry for GPU-based ray-casting to achieve fast volume rendering. With the rendering of proxy geometry, the number and sampling length of rays are reduced, and the ray-casting time saved. We implement the method on medical and industrial datasets, showing improvement of efficiency without any loss of interested dataparts.
Key words: volume rendering, graphic processing unit, ray-casting
CLC Number:
TP391
GE Jun, SHU Hua-zhong, BAO Xu-dong, LUO Li-min. Accelerating GPU-Based Volume Rendering in Conjunction with Surface Rendering[J]. Journal of Applied Sciences, 2009, 27(2): 167-171.
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https://www.jas.shu.edu.cn/EN/Y2009/V27/I2/167