Journal of Applied Sciences ›› 2016, Vol. 34 ›› Issue (5): 503-514.doi: 10.3969/j.issn.0255-8297.2016.05.003

• Special Issue: Information Security of Multimedia Contents • Previous Articles     Next Articles

Visible Watermarking for 3D Models Based on Boundary Adaptation and Mesh Subdivision

AN Xin-chen1, NI Rong-rong1, ZHAO Yao2   

  1. 1. Institute of Information Science, Beijing Jiaotong University, Beijing 100044,China;
    2. Beijing Key Laboratory of Advanced Information Science and Network Technology, Beijing Jiaotong University, Beijing 100044, China
  • Received:2016-08-05 Revised:2016-08-18 Online:2016-09-30 Published:2016-09-30

Abstract:

Digital watermarking can protect copyrights of digital products, while visible watermarking allows immediate perception so that copyright is openly declared. For threedimensional mesh models, extensive studies on invisible watermarking have been done, but few consider using visible watermarking to achieve direct identification of copyright. This paper proposes a visible watermarking algorithm using a 3D mesh model, which is based on boundary adaptation and grid refining of the 3D mesh model. The algorithm uses a TTF character library in the Windows operating system. It can directly input watermarking information including Chinese characters, English letters, and numbers for embedding. A smooth 3D mesh model is projected to a 2D plane, and then the mesh is broken down to embed the visible watermark. Experiments verify that Chinese characters, English letters and numbers can be shown with smooth edges, and they are robust. Thus copyright of the 3D model is protected.

Key words: mesh subdivision, visible watermark, three-dimensional mesh model, TrueType font

CLC Number: